Tuesday, January 10, 2006

Choose Your Own Adventure?

I was playing Advance Wars 2 last night and realized that, as is with most games, we get tons of chances to beat a level or character and the computer only gets to have one loss.

Wouldn't it be smarted, albeit harder, to create games where you can still continue to play but instead of dying, have some other type of bad thing happen that is totally detrimental to your play, but keeps the fact alive that if you die (human or computer) that there is no second chance?

Grand Theft Auto does a pretty decent job of this. Having to lose a lot of money (at least early in the game) and getting sent all the way across town to the hopsital does suck. I used to reload the game on a mission that needed lots of prep.

There needs to be a reason not to reset or reload the game. Like a chance in jail to score a hit on someone that might come up later in another mission. Or maybe talk someone into giving you their phat ride on the outside. Maybe even if you have money left, talk a guard into working with you on the outside during his lunch break.

The hospital should allow you to run through and steal some drugs to sell on the street, but if you got caught go to jail. Maybe you could skip out early and not heal fully if there was a time sensitive mission going on.

The idea of getting multiple chances to do things is great for gaming and all, but sometimes I want more of a story to move through. Kind of like a choose your own adventure type of thing. Imagine. The replay value would be outstanding!

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