Valve should take some notes
Okay, I know people complained about how long it took to get through a scenario in Left 4 Dead. Now Valve gives us a survival mode that had its hype.
Now let’s break down the time involved. It takes five minutes to get all of your friends in a room, set up the game, and your team situates on the map before you even blast your first zombie. Without glitching or finding a single sweet spot on a map were everyone has to stand, the average round lasts about three minutes.
I’m sure this was not Valve’s intent for this mode. I see a situation were the four survivors work there way around the confined space helping each other fending off smokers, hunters, and running from boomers and tanks. The four survivors moving as a group, trying to keep from being split up by the hordes and becoming a group of three, or two, or even the dreaded lonely sole (Sorry Francis, I’m not helping you up. Your now bait).
Personally, I would have liked the scenarios if they were longer, only if you could save between chapters. Then if the survival mode averaged about ten to fifteen minutes, which seams to be a good time if you consider rounds in GoW, Halo and Cod. So now you would have a scenario that seemed a little epic and a survival mode you could enjoy without glitching. So as this title suggests, play the great online FPS games out right now, take some notes, and relizes that timing means a lot to online play.
Very much agreed. Gears of War 2 had a great horde mode that involved waves and not so much an onslaught.
ReplyDeleteAnd putting all the ammo and health and "throwables" in the worst places seems more like a joke than a strategic decision for a team to have to overcome.
I'd like a few more chances to play with four humans and no computer players first though.