15 Minute Review: Ghost Squad (Wii)
You don't need to play this game for more than 15 minutes to see it for what it is: awesome light-gun shooterness!
Ever since Duck Hunt for the NES, I've wanted to have a light-gun style game for another console. Playstation has had tons of games (Time Crisis, House of the Dead...the list goes on.
So when I saw the Wii had the potential for good games with their new style of controllers, I just had to wait until a good price drop to pick one up. I purchased Ghost Squad yesterday at Gamestop during lunch and finally played it before work this morning.
It's a pretty straight forward shooting game where all you do is shoot and reload. The game moves you around and ducks and covers for you. You pick branches off of each mission, try not to shoot innocent victims and do other things like cut wires of a bomb in the right order within the given amount of time.
This sure isn't a pretty game. The graphics are about PS1 generation, blocky and jagged, just like it's predecessor from the 2004 arcade game. But animations are good; shooting an enemies' leg will drop him to the floor with pretty accurate physics.
I'm also looking forward to the calibration mode, where wherever I point the Wii remote at the screen is where I actually shoot instead of using the graphic reticule floating around on the screen. It might even make me pick up one of those ridiculous plastic shells that looks like a shot gun to make it more fun.
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