Showing posts with label health. Show all posts
Showing posts with label health. Show all posts

Monday, November 30, 2009

Wii Mend Bones

My dad broke his left arm last week at work on a ladder. He only fell four feet, but it was enough to break a bone. Luckily it wasn't horribly disfigured and the local doctor had him patched up in no time. He did have to drive over an hour with it first though.


So I decided to let my parents keep the Wii for the next 6-8 weeks. Dad is right handed so he can still bowl sitting in his chair like he usually does. He's a wrist flinger. Hopefully this will help him keep his sanity since he can't be out working and trying to pay the man.

The Wii is a gamer's joke, but honestly this couldn't have worked with an Xbox and a lot of people's parents. God bless you Nintendo. My parents thank you as well.

Monday, November 12, 2007

Intrinsic Values: Zen Moments

Playing video games is sometimes relaxing. It's a de-stresser. Takes your mind off your worldly, corporeal drama. But with some games you can achieve a higher state of gaming.

I was playing Forza Motorsports 2 last night and was just having a heck of a time tuning a car to suit a set of races. It was constant starting a race, losing control of the car, quitting and retuning. It took about a half hour of work to figure out what was wrong with the car to get it running right. A pretty taxing task.

Then I went in for one more race. Surprisingly, the car was hitting the corners just right. I caught up to 1st place and passed him in a few turns. Then it was me, out in front, the competition eating my dust. I had 8 laps to go around the winding course.

After the first few laps, I realized I wasn't tense anymore. At first I was fighting the turns, learning the break points and acceleration points, but now they were programmed into my fingers. The visual check points for breaking and accelerating were almost automatically transposed by my fingers. I was on auto pilot, increasing my lead, soothed by the sounds of the car's engine and the wheels on the pavement. I barely had to think to stop from over accelerating or breaking to stop the squealing tires. It was a pure zen moment.

Not many games can do this. I would maybe imagine a baseball game, where you knew all your players movements and could hit any ball the pitcher threw. Or maybe a puzzle game, where you could see 5 moves ahead of your computer player. I know I've done that in Hexic many times.

Games can be violent and exciting. They can cause you to throw a controller across the room. But they can also relax you so much you could hear your own heartbeat.

Wednesday, August 08, 2007

Ian Bogost on Colbert Report

Ian Bogost, who wrote a new book on persuasive games, makes a run on the Colbert Report, a bold move for any man (I'm a fan of the show).

Ian does a good job defending games as a medium and artistic expression. Colbert offers that Pac-Man is nothing more than a pill popping simulation, games Ian calls abstract.

Ian is interested in political and social issues in games. Oil God, for instance, is a game a lot of people might be interested in, while maybe shying away from the one about being a disgruntled copy store employee.

Games like Grand Theft Auto: San Andreas offer up true life situations like eating food. The only food you can eat in San Andreas is from fast food restaurants. A stab at life in the 'hood? I don't think that was the best argument he could have used, but he was able to make the point.

I'll offer another one: Grand Theft Auto: San Andreas also employs a fitness management model. Your character can go to a gym, work out over the course of a 5-10 gym sessions and see an increase in muscle mass, which makes your character run faster and longer. Or you could assume the roll of a fat guy, eat food all the time and be lazy by only getting around in vehicles.

What is interesting here is that while these types of simulation models work themselves into every game genre, gamers and game creators realize that the nature of gaming demands we have both types of games: games with simulation and games without. Some gamers like the meta-gaming built in so they can manipulate details and character statistics. Others don't want to deal with the hassle of management while gaming and just want to have fun.

Luckily the industry can support multiple types of games and the store shelves hold something for everyone.