Showing posts with label tv. Show all posts
Showing posts with label tv. Show all posts

Tuesday, April 22, 2008

Religous Gaming: A Year in Comments

So about a year ago I posted a news clip on YouTube of CNN covering the Left Behind video game. Their "news" review and interviews for the game were terrible.

Anyway, the video has garnered some 23,000 views and over 100 comments. I just checked it today and happened to scroll down through it and read some of them. It's an interesting read and, actually, not too much Bible verse throwing.

My favorite comments:


AlIord (1 year ago)
Anyone read the bible? Plenty of graphic violence in there. Not like this is any worse.


My point of the video still stands: if people get all of their news from these commercial news sources, we're all in way more trouble than just some religious video game hitting the streets.

Link

Monday, October 22, 2007

Q&A: Gaming with kids

Alright, time for a little question. You supply the answer.

What's life like for a gamer with kids? Especially infants that demand your constant time and attention. Or are they that demanding? Or do you just save all your gaming until after they go to bed. Because we all know Dead Rising gives 5-year-olds nightmares.

Wednesday, August 08, 2007

Ian Bogost on Colbert Report

Ian Bogost, who wrote a new book on persuasive games, makes a run on the Colbert Report, a bold move for any man (I'm a fan of the show).

Ian does a good job defending games as a medium and artistic expression. Colbert offers that Pac-Man is nothing more than a pill popping simulation, games Ian calls abstract.

Ian is interested in political and social issues in games. Oil God, for instance, is a game a lot of people might be interested in, while maybe shying away from the one about being a disgruntled copy store employee.

Games like Grand Theft Auto: San Andreas offer up true life situations like eating food. The only food you can eat in San Andreas is from fast food restaurants. A stab at life in the 'hood? I don't think that was the best argument he could have used, but he was able to make the point.

I'll offer another one: Grand Theft Auto: San Andreas also employs a fitness management model. Your character can go to a gym, work out over the course of a 5-10 gym sessions and see an increase in muscle mass, which makes your character run faster and longer. Or you could assume the roll of a fat guy, eat food all the time and be lazy by only getting around in vehicles.

What is interesting here is that while these types of simulation models work themselves into every game genre, gamers and game creators realize that the nature of gaming demands we have both types of games: games with simulation and games without. Some gamers like the meta-gaming built in so they can manipulate details and character statistics. Others don't want to deal with the hassle of management while gaming and just want to have fun.

Luckily the industry can support multiple types of games and the store shelves hold something for everyone.