Friday, October 13, 2006

Demo: Phantasy Star Universe

When I download a demo from Live, it never fails. I think I either know a lot about a game in fifteen minutes and can decide then and there if it's going to show up in the $20 bin at Circuit City in three months.

But this demo was different. It actually failed. In the computer application sense.

Cheese ball music aside, I could understand a small glitch or two. Demos are inherently this way. The PS server locked me out after creating my first awesome robot big-head character. What a badass. Too badass for SEGA apparently.

So I whipped up another just to make it crash again, the default choices for the entire process and it worked fine. So I backed out and created badass Thrustwing again. Success!

I swear if the text were any smaller in this game, I'd have to buy a bigger HDTV. I'm talking tiny small here. But that wasn't the worst issue.

After going through the "demo" of the demo, after squinting to read crap about shops and armour and physical appearance that "I need not worry about", the demo locked up tight. Twice. In the same spot.

Good going SEGA. When is the last time you had a good game? Panzer Dragoon? That's probably the only SEGA game I ever played more that 15 mintues of. Even more than Sonic the Hedgehog.

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