Demo: Wolverine
I didn't get to spend too much time with the Wolverine demo on Xbox Live this week, but from the half an hour I played it, I was pretty impressed. Movie games usually don't do anything for me, but Wolverine is a brawler with a deep moveset, animal-like carnage, and sadly, shotty physics and enviornment modeling.
As you move through the game, beating up bad guys with your claws, you gain experience points and open up new moves. Some of the moves I opened up were the ability to lunge on a target from over 50ft away, which is soooo satisfying to do, especially if you can do it quickly to a small number of people. Another was a rage move, where Wolverine just starts going Edward-Scissor hands and takes out everything around him.
But you could tell pretty quickly that moving around in the game didn't quite feel right. The animation was a little light, making Wolverine feel like a paper doll instead of a man with a metal skeleton. And the geometry of the level was very apparent. You could see where Wolverine would hit edges of objects in the map without actually touching them.
But the animations and sound were really good. It's a fun game that I would recommend and is probably going to end up being the movie game of the year. Which really isn't saying too much for that genre of games.