Saturday, January 26, 2008

Demo: The Club

I just finished a single play through of The Club demo this early Saturday morning. There's nothing better than a feeling like a kid again.

Wake up late. Eat a bowl of cereal while watching SuperBikes!. Then pick up the controller and fight for a high score. And that really hearkens back to simpler days of gaming. No campaign to go through. No long, drawn out levels.

Memorize a map. Shoot the targets. Rinse. Repeat.

I could see all of us getting this game and comparing notes and high scores. We used to do that with other games, but over the years "high score" has turned into stars or achievements. TimeSplitters 2 comes to mind. I don't think I've taxed my brain and reflexes so much since that game's challenge/arcade mode. This is the cardboard cutout mode from that. But they move and shoot back. And there aren't monkeys.

I miss those monkeys.

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