2 Hour Review: Spore
Well after 45 minutes of trying to get Spore installed and updated on my brand new iMac (2008 model), I was still left wanting a little more after playing. And not wanting more playing time, but more substance.
Of course, I haven't read the instruction manual, looked online, or read any forums about what the game is completely capable of. The only thing I've ever seen about the game was one-armed Will Wright demoing the game way back when at TED. I need to watch that again. He is truly a brilliant man.
The most fun really is building up your model as it leaves the primordial goo and makes it out to land. I went from a black, peanut shaped vegi-eater with a spiked rear end for defense to a black ape-like, two legged walking lizard with a beak that sounds like a chirping bird/raptor. The evolution tools are awesome, easy to use and a lot of fun. I suppose that's why the Spore Creature Creator sold so well.
I'm looking forward to digging into the procedural engine of the game and the real meat of the sim. Running around and making friends and eating fruit is fun, but I want to teach my people all I can before I limp back to a two-handed console controller and Wii-mote.
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