Forza 3 a couple days in
I was going to wait until I played it a little more. I haven’t done a drag or a drift race yet, but I guess I can give you some insight.
Well to start off I’ll give you the bad stuff. 99.5% of the cars are the same. You see the same tracks (they are very pretty). The damage is a little weak but that might be because I'm only playing with limited damage. I have rolled over a couple times, which is very interesting with the cockpit view.
That is the big plus. I have never played a game with physics that feel this simple. And what I mean is that it feels natural being in the cockpit. You know what the car is going to do before it happens, for the simple fact that you have driven a car before. That being said it is the best physics in a racing game I have experienced.
Visually it is a obvious step forward. The cars and tracks look great. I miss having a cloud of dust as you stray off course though. But if you can drive, you should stay on the track.
There are more tracks and variations of them to run on. I have run some point to point races which breaks the round and round aspect. Didn't Forza 1 have point to point races?
The big change in the system which i know everyone has read about is the progression through the game. Unlike previous editions where you could see the end goal, now you don't even know what is next.
Events are broken into seasons and in seasons there are predetermined main events that are required and sub-events you can chose from.
As a example, you may have a North American Event (pic shown above) where you are limited to class A cars, with 7 races in total. So prior to racing the first main event race you get a choice of 3 semi-random sub events. You race the race the sub-event which I have seen three to five races. After you complete the sub-event then you race the first of the main event races. After that race is you pick another sub-event. the cycle goes on until you have complete all of the main event races, and your season is over.
The 3 sub-event choices create a verity and give you a chance to do one of the 3. Either race a new track (somewhere you haven't raced yet), race a new car (changes the car type or class to something you haven't driven), and race in the current car (finds event that you car qualifies for).
It works really well and keeps you interested in what is in store for you next.
A great feature is the quick tune feature. While in a car you can chose to quick tune and chose the class you want to change the car to. It will then change your car to give you the highest performance index it can.
The downfall for me is that I look for certain characteristics out of my car. So when I prefer to have a really light car it may game me horsepower instead.
I haven't taken a picture, made a movie, decaled a car, created a set-up. Just raced and loved it.
Over all I give it an solid 8.5. It is allot better than the previous edition and could be an easy 9.5 pending on what cars you can download in the future. If you like realism in racers, this is where it's at. It is worth every penny and will be a welcome change of pace when MW2 gets a little stale (in 2 years).
Well to start off I’ll give you the bad stuff. 99.5% of the cars are the same. You see the same tracks (they are very pretty). The damage is a little weak but that might be because I'm only playing with limited damage. I have rolled over a couple times, which is very interesting with the cockpit view.
That is the big plus. I have never played a game with physics that feel this simple. And what I mean is that it feels natural being in the cockpit. You know what the car is going to do before it happens, for the simple fact that you have driven a car before. That being said it is the best physics in a racing game I have experienced.
Visually it is a obvious step forward. The cars and tracks look great. I miss having a cloud of dust as you stray off course though. But if you can drive, you should stay on the track.
There are more tracks and variations of them to run on. I have run some point to point races which breaks the round and round aspect. Didn't Forza 1 have point to point races?
The big change in the system which i know everyone has read about is the progression through the game. Unlike previous editions where you could see the end goal, now you don't even know what is next.
Events are broken into seasons and in seasons there are predetermined main events that are required and sub-events you can chose from.
As a example, you may have a North American Event (pic shown above) where you are limited to class A cars, with 7 races in total. So prior to racing the first main event race you get a choice of 3 semi-random sub events. You race the race the sub-event which I have seen three to five races. After you complete the sub-event then you race the first of the main event races. After that race is you pick another sub-event. the cycle goes on until you have complete all of the main event races, and your season is over.
The 3 sub-event choices create a verity and give you a chance to do one of the 3. Either race a new track (somewhere you haven't raced yet), race a new car (changes the car type or class to something you haven't driven), and race in the current car (finds event that you car qualifies for).
It works really well and keeps you interested in what is in store for you next.
A great feature is the quick tune feature. While in a car you can chose to quick tune and chose the class you want to change the car to. It will then change your car to give you the highest performance index it can.
The downfall for me is that I look for certain characteristics out of my car. So when I prefer to have a really light car it may game me horsepower instead.
I haven't taken a picture, made a movie, decaled a car, created a set-up. Just raced and loved it.
Over all I give it an solid 8.5. It is allot better than the previous edition and could be an easy 9.5 pending on what cars you can download in the future. If you like realism in racers, this is where it's at. It is worth every penny and will be a welcome change of pace when MW2 gets a little stale (in 2 years).
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