Wednesday, November 15, 2006

Demo: Superman Returns

How sweet it is. Finally, a Superman game that actually delivers the goods. Goods in a cardboard box with no wrapping paper and a greeting card written on a napkin.

It's too bad this didn't come out for the orginial Xbox, because this game would kick some major ass on that platform. Having this on the 360, however, is just a let down.

My only grips in the demo were the awful voice acting and voice effects, the spare landscape (giving it that real N64 w/ ram cartidge feel), and the weird transition from flying to walking. The first two problems are harder to fix, but the flying really should get changed. Pressing Y to either land or take-off sounds good, but when your in the mix and want to land quickly, you don't want to have to press a button. And you have to fly to jump over traffic and benches. There is no leaping in single bounds in this game.

It seems more intuitive to just fly into the ground to land. I found myself doing just that and while locked onto an enemy (which is a real smart move to have) I'd wisk myself over too far because I was in the air already.

Not a big grip, but a grip still.

And why can't I pick up four or five injured people to take them to the ambulance. Or bring an ambulance to them. Or go underwater. Or crash through the streets into the sewers. Or pierce through a building at Mach 1? Is that really too much to ask?

You can, though, totally throw a truck up into the air and zoom up and catch it! That sorta makes up for all that other stuff I just complained about.

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