Showing posts with label achievement. Show all posts
Showing posts with label achievement. Show all posts

Thursday, April 02, 2009

Making Achievements

Nice little article/interview about developer insights into making achivements.

http://www.gamasutra.com/view/feature/3976/unlocking_achievements_rewarding_.php?page=2

I like Infinity Ward's "evenly spread" approach. Make some achievements easy, tie them to game progress, then have some that require a bit of knowledge about the game your playing, then make some for the hardcore gamers that will put some time into the game, the upper 25%.

"The trick is you want to constantly feel like you're being rewarded," says Bowling. At least 60 percent of achievements should be achievable by the average player on one play through. That's why COD4 has achievements for consistent headshots and knife throws -- it rewards players for developing their skills.
                  - Robert Bowling, community manager at Infinity Ward

Wednesday, March 04, 2009

Xbox Arcade in the House

A day early, my new, quieter, less likely to fail Xbox 360 was delivered this afternoon.

I had just enough time to get it set up before feeding my son, heading off to class and making sure that Puzzle Quest was working for Nicole to play.

I got to play a little Boom Boom Rocket and Burnout Paradise before bed, getting 60 Gamerscore today (along with Nicole reaching level 50 in Puzzle Quest for a good 20GS).

Monday, February 09, 2009

Achievements Bite Back

I just spent 25 minutes in Call of Duty 4 getting the Your Show Sucks achievement.

Again.

Monday, November 17, 2008

I hate this generation!


(inserted by Justin, to lighten the mood in here!)

I remember being a kid in the early 80’s when the NES was at its peak. There was hundreds of game that came out every year. If you liked sports games you would buy Bases Loaded, Tecmo Bowl, Double Dribble, Ice Hockey, etc. If it was racing, action, role-play games you had plenty to choose from. You would talk you parents into buying it for you or renting it. So you would open the box on the way home and salivate over the instruction book. Most games gave you a instruction book with a storyline that would set up the action that you would face for the rest of that afternoon, and into the night till you went to sleep.

Fifteen percent of the games made you feel like it was well spent time when you were done with it. The majority left you thinking, “Well it wasn’t great, but I was having fun playing a video game. And that makes it worthwhile”. Then you’re left with roughly ten percent that were just dreadful. You would rather be stuck at home sick watching your moms’ soaps than play that junk. (And let’s face it we have all played hooky to stay home and play games. Hell, I still do it now!)

You didn’t critique these games. You either liked them and they went to the front of your game drawer, or you didn’t and they collected dust in they back. At least until trading games became popular. Then Nintendo Power came out and it would let you know what was slated to come out soon. They didn’t do reviews, (of course because it was an in house project) you would get tips and codes.

I hate people the think their professional video game reviewers.

Now everywhere you turn around everyone has written a review. Everyone nit picks a game and forgets why we play games to start with. Is it fun? No, people worry if the lighting was a little too dark, the shadows are bad, the AI was lazy, and god forbid, the game was short.

Let me give you some examples of where the fun factor is more imortant the HD'ability. Madden looks better than it ever has, plays great but, it is the NFL (No Fun League). There is no real sense of impact with tackles. No subtle celebrations. Where did the injuries go? Ace Combat 4 is a beautiful presentation. We don’t need the storyline. We need a fun dog fighting experience, not monotonous bombing runs and drawn out, looping dog fights. Far Cry might have the best environment in a FPS. But there are only so many times you can enjoy the same mission they give you. GTA4 is a great idea, but there is the repetitive thing again. The Forza series looks and feels great. How many laps do you want to take on that same track, woo hoo! Assasins Creed, great story but the game could have been half as long and it would have been a better experience. All of them looked pretty, but missed the fun factor throughout the game.

On the other hand CoD4 has a short single player story but the online multiplayer is great. They got it right with the audio/visual to make you feel the experience. GOW 1&2 has an awesome single player game, but the online is glitchy. Crackdown may not be the most beautiful game but the entire game is on point. Mercenaries 2 is fun, glitchy and a little ugly but fun.

Do you see where I’m going with this? Now that you have that in your skull here is my other issue.

I was playing a nice quiet game of Hardcore Team Deathmatch on CoD4 when I was rudely interrupted.

My phone rings and it’s one of my best friends. “Hey man, can you do me a favor? If your not to deep in a game. Can you pop in Mercenaries 2?” Now I stopped what I was doing for what I was doing, and for what? He wanted the viral achievement that I had so he could have 50 gamer points.

I hate Microsoft, I hate Sony. I hate Achievement Points and Multiplayer Challenges. It has made them money, because the dumb monkeys have been sucked in to this gimmick.

People play games just to get those achievements and do not return to enjoy the fun in it. For example my friends and I played Horde on GOW 2. We completed the 50th wave and had a blast doing so. But now I can’t anyone to do it again. Now that the achievement was accomplished they are done with that game.

You know where I think Cod4 got it right. The Achievements where all single player, and the Challenges for multiplayer are not attached to the achievements at all. The Multiplayer Challenges that open items in multiplayer are related to kills and headshots, not some outrageous happenstance situation. The happenstance situation were just extras for fun to see if you could it it. (they don't give you anything)

Other than trying to find the orbs in Crackdown I have never tried to complete any Achievements just for the sake of getting them all done. I just have fun, play the game, and get my Achievements along the way.

I’m not an Achievement Whore, just a Gamer!

Sunday, August 17, 2008

1 Day, 705 Gamerscore Points

Well, Brian just left the house for the night after an all day gaming session of Guitar Hero: Aerosmith and his harddrive full of Live Arcade games. I wasn't expecting to walk away with 705 points after the full day of gaming, but I did, and I also got my personal goal of 10,000 Gamerscore while in ownership of an Xbox 360.

Along with GH: Aerosmith, I got to pick up some achievements in the classic Track and Field, Robotron and Dig Dug.

As a side note, when are developers going to start making achievements more unachievable to believed as an achievement. In Guitar Hero: Aerosmith, I got 6 achievements for playing my very first song: playing at a venue (you can't NOT get this), playing as a girl character, getting 100 notes in a row, getting all the star-power note phrases and, finally, not using star-power during a song. One song, 6 achievements and 85 gamerscore. Rediculous.

Wednesday, March 12, 2008

1 Hour Review: Earth Defense Force 2017

So far, my favorite thing about this game is that I've been given access to a new weapon created in 2008. The current year is 2017. You see where the humor lay.

This game is the most pitiful game I've ever seen. It truly belongs on an Xbox or PS2. Or GameCube. Or a web browser. But for some reason, some really strange reason, getting access to big guns that never run out of ammo and shooting ants the size of tour buses is amusing in a Space Invaders meets 4th of July fireworks kind of way.

I look and saw that the game has 6 achievements: 1 for each difficulty level and one for collecting all the weapons. I've been playing for almost an hour and I'm halfway through the normal difficulty. It's a short, unimaginitive (all the levels are in the same city setting) and poorly programmed. But hell if it's not playable, loud, and mindless.

And that IS why we play games, right?

So I'm going to enjoy this $13 purchase for the time being.

Wednesday, January 02, 2008

Tired of Shooters?

Well, despite my claim that I'm tired of shooting games, the 1st-person ones to be exact, there on the couch I spent the weekend playing Call of Duty 4. I'm on a hook pretty big. I think it's through my neck and coming out of my arm. Seriously. Right out of my palm.

I've never seen a shooting game so detailed with statistics since Halo 2 and Gears of War. I know that's pretty recent, but CoD serves up those stats on a silver platter and offers you free refills. I know now that I shot an AK47 and killed 91 people, but if I do it just 59 more times, I'll get something cool. Something that will make me want to do it even more. And I guess 1000 points worth of Xbox Live Achievements weren't enough, so they created an entire list of crazy things to do in the game to make you "grind" online matches over and over again. But CoD online is hardly a game of "grinding" away, mindlessly.

I tried to play Mass Effect after a couple of days of CoD. When the game finally resumed, I was amid strange sights and unfamiliar names and places. It was almost as if my "Kaylee" Shepard had slipped into a comma and awoken, memories broken.

It's dangerous to play games of such varying composition back and forth from each other. It's like reading a novel and taking breaks to read comic books. You almost need crib notes to get back into the novel. Gladly, Mass Effect has those. Because BioWare knows you are weak.

Tuesday, November 06, 2007

Demotivator: Gaming


That was fun. Make your own here.

Wednesday, June 13, 2007

Digital Distribution: Kill Games More Slowly

Back in the heyday of the SNES and Genesis, you either purchased or rented a game and knew if it sucked in the first 10 minutes of inserting the cartridge and flipping the power on. It was cut and dry.

Today we live in the age of digital distribution. We still, for the most part, buy games from a store, but now gamers are fancy to updates, add-ons, and bug fixes. This is like when value meals were first created at McDonald's. You think your getting more, but really your just getting crap.

Gears of War is the best example of crap delivered to you online. The retail game was excellent. It was the Big Mac of games for the Xbox 360. It sold billions and billions of copies. I played it through, beginning to end, three times (damn that online Achievement system!). The problem was that the online game wasn't quite perfect. People found ways to cheat, exploit and generally ruin a perfect game.

This is where digital distribution kicks in. Epic Games knew they would be able to fix anything wrong with the game after it sold 1043 copies. They tested the game I'm sure. But no one can possibly see how a game will be manipulated in the hands of Cheeto-powdered fingers hopped up on Mountain Dew.

Now getting it's second dose of content Thursday, June 18th. More Achievements and a fix to the way you run. Come on. The way you run? Yeah. Actually it's a fix to the first fix. A fix that the game didn't even need. Doesn't that seem like something that should have been covered well before the game was released. That's like tweaking the formula for Coke. Or re-releasing Star Wars with scenes that, back while shooting, weren't possible.

Gears of War is going to continue to stay in it's case. Why? Because the developers over-handled their product. They couldn't leave "pretty damn good" alone.

You know who should do some over-handling? Microsoft. It's broke. Fix it.

Saturday, June 02, 2007

Achivements

The Acheivment discussion has popped up on Joystiq. I think I'll ring in.

My most recent and relevant experience with achivements has been with Guitar Hero. I've had much exerience with the PS2 version (that I own) and the 360 version, which I've played away from home. I've played my copy to what I would consider a solid video game death. I am currently one song away from finishing the expert level. Considering that I've told myself that I would stop playing halfway through medium and hard levels, multiple times because of difficulty, I really kept with the game a lot longer than most of it's type.

When the 360 version came out, it got me reinterested in not only the game itself, but my copy as well. Why? The achievement system. Normally that wouldn't make any sense. I didn't go out and buy the 360 version. I would consider it more of a testament to the awesomness of the game. Even more so to the achievement system itself. Quite an accomplishment for a version of the game that doesn't even have achievements.

And I think that's where my feelings reside in the world of Microsoft Achievements. Initially I buy games because I like them. My old school gaming enthusiasm is still in tune with the quality of games and the value of the experience within. What the 360 inserted into that was this new, internet based culture of i'll-show-you-mine-if-you-show-me-yours. It's clearly constructed on those iron beams of egotism. It's a second way to play every game in your library, should you choose. It also has, for the time being, been completely seperate from the offline, in-home, guts of the game.

Right now, I'd call the achievement system a non-discussion specifically for that reason. It's taste is not relevant to the sight. They are a car's paint color to the car's horsepower. They don't talk to each other, they don't touch each other, and the probably have no idea the other even exists. Should there come a day when the two become self-aware, Terminator style, then, and only then, could there be a war. A war in which humans will be the only casualties.

Tuesday, January 02, 2007

Finished: LEGO Star Wars II

100% complete.

That 3,840 stud multiplier in the theater is freakin' awesome (we've already got 1 billion studs). So is the 180 Xbox Live Achievement points.

41 hours of play with Nicole and this thing is ready to be put to bed. I never want to see this game again. Ever.