Showing posts with label gamerscore. Show all posts
Showing posts with label gamerscore. Show all posts

Monday, November 17, 2008

I hate this generation!


(inserted by Justin, to lighten the mood in here!)

I remember being a kid in the early 80’s when the NES was at its peak. There was hundreds of game that came out every year. If you liked sports games you would buy Bases Loaded, Tecmo Bowl, Double Dribble, Ice Hockey, etc. If it was racing, action, role-play games you had plenty to choose from. You would talk you parents into buying it for you or renting it. So you would open the box on the way home and salivate over the instruction book. Most games gave you a instruction book with a storyline that would set up the action that you would face for the rest of that afternoon, and into the night till you went to sleep.

Fifteen percent of the games made you feel like it was well spent time when you were done with it. The majority left you thinking, “Well it wasn’t great, but I was having fun playing a video game. And that makes it worthwhile”. Then you’re left with roughly ten percent that were just dreadful. You would rather be stuck at home sick watching your moms’ soaps than play that junk. (And let’s face it we have all played hooky to stay home and play games. Hell, I still do it now!)

You didn’t critique these games. You either liked them and they went to the front of your game drawer, or you didn’t and they collected dust in they back. At least until trading games became popular. Then Nintendo Power came out and it would let you know what was slated to come out soon. They didn’t do reviews, (of course because it was an in house project) you would get tips and codes.

I hate people the think their professional video game reviewers.

Now everywhere you turn around everyone has written a review. Everyone nit picks a game and forgets why we play games to start with. Is it fun? No, people worry if the lighting was a little too dark, the shadows are bad, the AI was lazy, and god forbid, the game was short.

Let me give you some examples of where the fun factor is more imortant the HD'ability. Madden looks better than it ever has, plays great but, it is the NFL (No Fun League). There is no real sense of impact with tackles. No subtle celebrations. Where did the injuries go? Ace Combat 4 is a beautiful presentation. We don’t need the storyline. We need a fun dog fighting experience, not monotonous bombing runs and drawn out, looping dog fights. Far Cry might have the best environment in a FPS. But there are only so many times you can enjoy the same mission they give you. GTA4 is a great idea, but there is the repetitive thing again. The Forza series looks and feels great. How many laps do you want to take on that same track, woo hoo! Assasins Creed, great story but the game could have been half as long and it would have been a better experience. All of them looked pretty, but missed the fun factor throughout the game.

On the other hand CoD4 has a short single player story but the online multiplayer is great. They got it right with the audio/visual to make you feel the experience. GOW 1&2 has an awesome single player game, but the online is glitchy. Crackdown may not be the most beautiful game but the entire game is on point. Mercenaries 2 is fun, glitchy and a little ugly but fun.

Do you see where I’m going with this? Now that you have that in your skull here is my other issue.

I was playing a nice quiet game of Hardcore Team Deathmatch on CoD4 when I was rudely interrupted.

My phone rings and it’s one of my best friends. “Hey man, can you do me a favor? If your not to deep in a game. Can you pop in Mercenaries 2?” Now I stopped what I was doing for what I was doing, and for what? He wanted the viral achievement that I had so he could have 50 gamer points.

I hate Microsoft, I hate Sony. I hate Achievement Points and Multiplayer Challenges. It has made them money, because the dumb monkeys have been sucked in to this gimmick.

People play games just to get those achievements and do not return to enjoy the fun in it. For example my friends and I played Horde on GOW 2. We completed the 50th wave and had a blast doing so. But now I can’t anyone to do it again. Now that the achievement was accomplished they are done with that game.

You know where I think Cod4 got it right. The Achievements where all single player, and the Challenges for multiplayer are not attached to the achievements at all. The Multiplayer Challenges that open items in multiplayer are related to kills and headshots, not some outrageous happenstance situation. The happenstance situation were just extras for fun to see if you could it it. (they don't give you anything)

Other than trying to find the orbs in Crackdown I have never tried to complete any Achievements just for the sake of getting them all done. I just have fun, play the game, and get my Achievements along the way.

I’m not an Achievement Whore, just a Gamer!

Monday, April 30, 2007

360Voice.com

This is a website that has actually gotten pretty interesting over the past 6 months.

At first it was just a neat trick; monitors your activity on Live, make a few preprogrammed comments. Funny for about a day.

But today I decided to see what the site was doing and it's really come a long way. Of course there is still the incessant amount of babble coming from my 'box, but they've added a whole bunch of interested stats.

For instance, it tracks longest gaming streaks (12 days), how many days I play as a percentage (40%), my largest achievement gains (16 achievements, 320pts). It also compares me to everyone registered (just on the site?).

Some improvements? What's the most unlocked achievement? What's the least? Most people to unlock the same achievement in one day? What game as the most achievements unlocked by everyone?

I could think these up all day.

Overall it's a nice little additional stats package to quietly plug away on your gaming habits, at least on the 360. I would love to see the stats on my NES for all-time.

Tuesday, January 02, 2007

Finished: LEGO Star Wars II

100% complete.

That 3,840 stud multiplier in the theater is freakin' awesome (we've already got 1 billion studs). So is the 180 Xbox Live Achievement points.

41 hours of play with Nicole and this thing is ready to be put to bed. I never want to see this game again. Ever.