Showing posts with label finished. Show all posts
Showing posts with label finished. Show all posts

Monday, April 01, 2013

Finished: Bioshock

I picked up the boxed set of Bioshock 1 and 2 a couple of months ago and was so excited to play thought the first one. I got about 4/5ths through it before Halo 4 came out and didn't get back to it until now.

One of my pet peeves about adventure games like this is that when the difficulty ramps up so high and you repeatedly die over and over, you start to forget what you're doing and why you're doing it.

I'm playing Bioshock on the normal difficulty and I'm about finished with the game, when all of the sudden they completely flip the game over on it's head and tie your hands to your own feet. I was happily dealing with harder parts of the game with a couple of deaths here and there when I was acting stupid, but after you reach a major milestone in this game, the enemies are three times as hard to kill and it just becomes an exercise trying to get a little farther than the last time you died in order to make any progress. And, since there isn't a penalty for dying at all, it doesn't make any seance why the game got so hard, so quickly.

What was a game that was interesting and beautiful with great voice acting, level design and flow is now a boot camp in the desert with barely any water. This great game of chess is now just a snowball fight and the other kids have rocks in their snow balls. All of the sudden my weapons are doing very little damage to the generic enemies, alarms are triggering around every corner, causing sentry bots and general chaos to rain upon me and I haven't even gotten to the the part in the game when I'm supposed to be chasing down the last enemy. I'm struggling just to make it to him. That's all good and well in some games, but it makes no sense in Bioshock's context.

Hopefully this experience won't ruin the end of the game for me, like I fear. Bioshock is a well crafted game that is involving and magical. I got to this part in the game really wanting my scripted revenge on the evildoer. I played right into Bioshock's story and it felt good doing it. Now, I just want it to be over with so I can't start the next game and forget all about, what I would consider to be, Bioshock's one mistake: an ending sequence too big for it's own britches.

Update: after finally getting to the last boss in Bioshock and dying once I had to wonder what the idea of kicking the gamer out to the title screen was for. The whole time your playing this game there at no penalties for dying. Was I supposed to stop and start a new game?

85% great game, 10% repetitive dying is pointless and 5% what?

Hey, I think I just invented a new type of review score.

Monday, November 16, 2009

Finished: Call of Duty - Modern Warfare 2

I finally finished Modern Warfare 2 last night and I'm happily ready to go back and play through it again on the harder difficulty. The graphics were beautiful, the voice acting was awesome (I love Lance Henrikson and Keith David's deep voices), and the gameplay was superb. Even the tantilizing and thought provoking misunderstood "No Russian" terrorist level was great (I even tried to play through it without killing innocent people because it was that powerful).

Of all the first person shooting games, Infinity Ward makes the one I will always come back to. Halo and Grand Theft Auto all have their place amongst the kings of killing off digital enemies, but Call of Duty is the cream of the crop for me. It's all about precision, timing and approach. The levels are completely original, well thought out and have great dynamics. Even though it's completely narrative and linear, it's like playing through a Tom Clancy novel (which strangely enough I don't like his branded games like Rainbow Six or Splinter Cell). Maybe Infinity Ward should write books.

One of the best things they've done with the Call of Duty series is take it into the "modern" future because it makes for awesome weapons, give you a helmet with a cool HUD that gets blood spattered on it when you're hurt (instead of classic video game beeping and warning lights) and just makes the game feel more real. I'm sorry I can't find the right words to describe it now.

We write a lot about Call of Duty on this site and for good reason. It's a top 10 favorite for two of us and for some reason never gets old. I hope to get another two years out of this Call of Duty and through in some Halo ODST and maybe some other games for the next few months while I go on a game buying hiatus.

So here's to Infinity Ward and Call of Duty for taking me out through the end of the year!

Sunday, October 18, 2009

Finished: Fallout 3

After months of playing Fallout 3, I finally finished it tonight. Having not played a role playing game in a long time, Fallout 3's hybrid of first person shooting along with leveling up my character and choosing abilities to customize the experience made it one of the best adventure games I've played since Zelda: Twilight Princess.

Some of the things I didn't like in the game was the lack of polish. But when you consider you can see for miles and then actually go there (albeit ever so slowly), you can't really knock the game for having rough polygons as landscaping. The animations of enemies were also pretty last generation. And, oh, how lame was the voice acting. What did they have, like four people playing a hundred characters?

But overall I really enjoyed the game and it deserved they hype that it got. It was great gameplay tied into a pretty deep customization system. I also thought the multiple choices for my characters dialogue was pretty good. It wasn't blaring which dialogue choices would lead to what outcome and some helpful information was hiding pretty deep in conversation trees.

Though there are many different endings, I have no intention of playing through it again or even downloading any of the new chapters for sale. It took me this long to play through the campaign and I'm still behind on some of the other games I want to play. But I'm glad I played this ground breaking game.

Thursday, January 01, 2009

Finished: Burnout Paradise

I'm not really sure if you can "finish" a game that has pretty much endless online play and a final single player chapter that's basically making you play the whole game over again, but regardless, I'm pretty much done with Burnout: Paradise unless friends want to play it online.

When I first demoed this game months ago, I couldn't get over the complete restructuring of the game in the series sense. Whenever a game goes into a free-roaming environment where you can do whatever you want but play the actual game, I'm always overly cautious. With Burnout, it was because I liked the instant action of choosing a street, trying to crash into cars to beat a score or picking a race to win. Cut and dry. Quick and dirty. But instead of keeping that formula and meshing it with an open world (a la Need for Speed: Underground 2's mission based gameplay), Burnout: Paradise just made "events" all over the place. It forced you to try events that you didn't necessarily want to try because you were lazy and didn't want to waste time driving around to one you did.

This was a pretty solid buy at $22. The graphics and physics were great. The licensed music was all really pretty good and matched the game's feel. The online system is beautifully integrated, minus one slight error not letting motorcycles play with cars. And all the free updates (including the bikes themselves) made it an even sweeter deal.

I look forward to buying the new island expansion content when it comes out along with the new set of vehicles (including the Back-to-the-Future-esqu flying car). This game definitely makes my top games list.

Thursday, July 31, 2008

Finished: Grand Theft Auto 4

Tonight will be the end of Grand Theft Auto: IV. I checked the in game stats and saw that I had clocked in just under 37 hours in the game, which isn't surprising considering how often I got sidetracked flying helicopters, shooting tires off of speeding cars, or driving SUVs and sportbikes in skateboard parks.

But as I realized the game was coming to an end (I just have one mission left) I realized that with everything that is so right with the game; all the great voice acting, variations in missions, new physics, better controls, that the story of the game was stretched out too far and too few. It felt like 80% of the missions in the game were spent doing dirty work for someone else so they would give you a tip about finding the people that your looking for in the game. It was very little reward for the work.

And what made it worse is that I knew going into each set of character's missions that I didn't care what their motivation was. One mob boss is having beef with a couple others so you fix things and do one or two ancillary things in between to break them up. But there's no emotional tie-in to their missions. Niko had no real motivation other than a slight greed and the hopes that once he finished working for someone they would tell him what he needed to hear to move his story along.

That's it. My one complaint about the game. I didn't have problems with mission difficulty or repetition. I didn't have problems with the online side of things. Just the story. Now, unless this final mission blows the cap off the mob bosses and all the people you met, which I doubt it will, I'll assume that it's content was foretold by the previous mission and that there are no Shyamalan-style twists.

I wouldn't mind going back into the game once it's finished though and replaying some of the pivotal moments when you choose to save or kill people, at least when you finally do find the guy that you've spent "years" searching for. I let everyone live on my play through. I guess that's supposed to say something about who I am as a person right?

EDIT: Saturday morning I finished the game outright. I chased down the man that killed my girlfriend in a park on the game's version of Staten Island, killing him underneath the giant statue's shadow. Niko's cousin proclaimed that we had won, but Niko wasn't really sure at all. The screen went blank and slow fly-over of Liberty City's different areas with no music and rolling credits ended the game. Very somber. Very emotional. The credits ended with a black screen and Niko's voice saying, "So this is what the dream feels like. This is the victory we longed for", and a consoling phone call from cousin Roman. Then the game opens back up to free play.

Sunday, May 11, 2008

Finished: Advance Wars: Black Hole Rising

I've probably had Advance Wars: Black Hole Rising for the Gameboy Advance for 3 years and never finished the last level. But finally, during Mother's Day weekend in New Jersey, I was able to take a couple shots at it. And just getting back into the game for a couple of hours, I'm slowly remembering why I loved it in the first place. It's one of the best strategy/war games I've ever played.

If you have an old GameBoy Advance sitting around (you can get them on eBay dirt cheap) and you like turn-based strategy games or even board games like Stratego, it's a pretty good investment. Lots of different units with movement restrictions, weapons distances, map additions like fog of war and single-fire missile silos and different officer power-ups make this game so deep and layered.

Saturday, March 29, 2008

Finished: A Couple of Oldies

Instead of spending the night with the Xbox 360, which is now on it's way back to Microsoft for repair (again), I've been able to finish off two games this week: Fable and Crimson Skies: High Road to Revenge. And I've was able to finish both of them within an hour of each other. Crazy.

Fable was such a hyped game when it came out a few years ago, but I really took my time with it, only to let it go by the wayside when newer games came out afterwards. But situations arose (three red lights) and I was able to put a few more hours into it and top out at 23 hours of total game time (I love games that track in-game time). The world of Fable is really a great one, but technically I found the game lacking, failing to keep 100% of my attention. But even with the Lost Chapters edition's grand finale boss battle, the game was too easy (with the right spell at hand and just enough money) therefore feeling way to long. It was like reading an epic, 1000-page long kids book.

I also dug out Crimson Skies because I remembered that there was a reason I bought it back after selling it: it's a really fun action flying game. Shooting planes, flying through tight tunnels, great character voices, and well done graphics and controls. I'd say it's a cross between Indiana Jones and Will Smith's Wild West movie that he did. I'd love to see a 360 version of Crimson Skies that you could play with an online cooperative mode. Customizable planes (paint, weapons, configurations) would be a hoot too.

I wonder what other games in my backlog I'll be able to complete while I'm 360-less. And never mind the fact that I've been able to catch up on some house work now too. Not that I've really ever had a problem with chores because of video games. It's actually like I've got to force myself to enjoy taking breaks in-between chores instead of looking forward to them.

Sunday, March 09, 2008

Finished: Army of TWO

I don't like paying $60 for games. Even the triple-A, blockbuster titles. So when games of new, unknown franchises come along and demand such a price, I'm pretty skeptical.

But when a friend and I saw the game coming down the production lines, we perked up a bit. The promise of tightly knit co-op mechanics had a good sound to it. A brand new game taking an idea of total communication to progress and succeed, to sneak around your enemies while their concentration was elsewhere, was worth our attention.

Sadly, the game being made by EA spelled out a bit of bad news. The polish that EA puts on all their games makes them all share the same taste. And while EA doesn't have much competition in the sports games, their other games, like shooter games, have much competition. And since I consider EA to be a non-innovator in the industry, I shouldn't have been surprised that Army of TWO had such a familiar flavor to Epic's Gears of War.

But the commonalities aside, when you focus on the differences, the good don't end up being good enough and the bad are just like lemon juice in the open wound. And while it's hard to say that TWO is an average game in a genre that is so small, the lack of innovation and copying are going to keep TWO from staying in my collection after I milk some Xbox Live achievements from it.

I'll sell it on eBay and use the money for something else. Some upcoming game? GTA IV in April most likely. If I pick up a Wii for my parents, I'll get mine back and spend some time with Super Mario Galaxy again and Metroid Prime 3, games that really do deserve my full attention, but were meet with Call of Duty and Rock Band as gaming combatants -- all innovators in their perspective fields.

Sunday, February 03, 2008

Finished: Call of Duty 4

I'm pretty happy to wrap this game up. It gave me just enough of a taste of maddening challenge to feel relieved that it's over. I'm not left wondering what all the fuss is about, nor am I so exhausted that I have nothing to say about the game. I beat the game on the hardest mode, veteran, and with the exception of one ridiculous level, and I think that it was the perfect challenge for me.

I'll keep playing the game online until I max out my profile. I don't quite understand what people are getting out of this "prestige" mode. It doesn't serve any purpose online other than to get you a different unattainable rank. But the price, resetting just about all your unlocked items and challenges, is too heavy for me. As little time as I do play the game, I need something to remind me of all the time I put into it.

It's like why I enjoy games that have a running clock of how many hours you put into beating it. Gamers really don't have anything to show for their hard work to the real world outside our game rooms, so any tangible, programmed measurement is welcome. If it were a total of pink bunnies in a flower basket, I'd be sure to tell you I had gotten all 55 of those furry bastards and even that I'd named the last one Willie, the name of that kid who I got into a butter fight with in elementary school.

I got him now.

Thursday, September 27, 2007

Finished: Halo 3

Well, I guess I can't say that I thought it would take longer that two days to beat it, but I am quite disappointed with myself. Here I am, with a game that we've been waiting years to come out, and I go and beat it in two days.

But, oh, what a good two days they've been.

Staying up well past midnight, going to work the next day with just a few hours sleep, eating bits of junk food, wearing sweatpants and t-shirts...this is gaming nirvana. Totally relaxed. Completely involved. No distractions. This is possible with any game, but very seldom does it happen with no complaints. Besides those from my wife.

I've given up writing Finished articles with in-game details because most of the high points of games can be found at just about any avenue you come across out here.

Finished: Halo 3

Well, I guess I can't say that I thought it would take longer that two days to beat it, but I am quite disappointed with myself. Here I am, with a game that we've been waiting years to come out, and I go and beat it in two days.

But, oh, what a good two days they've been.

Staying up well past midnight, going to work the next day with just a few hours sleep, eating bits of junk food, wearing sweatpants and t-shirts...this is gaming nirvana. Totally relaxed. Completely involved. No distractions. This is possible with any game. But very seldom does it happen with no complaints. Besides my wife.

I've given up writing Finished articles with in-game details because most of the high points of games can be found at just about any avenue you come across out here.

What might be more important to me is the feeling of finishing a game and how I felt about it. And in Halo 3's case, I feel pretty good. It wasn't a long, drawn out game. The areas weren't repetitive like the first Halo, but highly detailed and imaginative. The dialog is top notch, some of the best. The online co-op is very well accepted (Thank you Bungie!). The overall polish of the game is just so solid.

I'm going to enjoy the next few months playing the story campaign again and going online to play/destroy strangers from around the world. There is even a little world view map with all the players lit up like city lights from space. Right now there are 276,000 people playing. But with Halo 3 smashing sales records, I'm sure it will increase as the year goes on.

Wow, looking at Bungie.net, it's really interesting to see the statistics that Bungie is known for tracking in their games online. Besides just the world map, Bungie tracks absolutely everything. Every kill. Who killed who. Who killed who where and with what weapon. They store every game you've played as a diagrammed map.

Here is my service record. If you click around enough, you can find a game I played and all the stats they track. Like this page, if you roll the mouse over the blue weapon icons, it shows you which weapons were used and how often. Even pictures in photo mode that the other players saved from that game. Absolutely freakin' brilliant!

Sunday, April 29, 2007

Finished: Hexic HD

Wel I finally decided to sit my ass down and finish off the last achievement for Hexic HD. I was plenty awake, so I knew that repeatedly doing some more of the 50-second timed games wouldn't be too bad. So I sat down with my laptop, plugged the iPod into the 360 and started tapping away, perusing MySpace in 50-second intervals.

Around the 20th match, it finally notified my of an unlocked achievement! Woohoo!!

I never have to see this damn game again.

And I'm leaving at the top too. Currently I'm ranked #1 of all my friends with a highest score of 2,567,215.

On Live, I'm ranked 1493 out of at least 1.3 million people. Million!

The highest ranked user has some ridiculous amount of points, like 367 billion. Whatever.

Friday, April 13, 2007

Games I Want to Finish, Minus 1

Going through my list after adding my recent eBay purchase, Bionic Commando, to my games list on IGN, I created a new list of games I want to finish.

Surprisingly, there aren't that many. Out of 181+ games, there are only 14 I feel compelled to finish. Will I ever get around to it? Guess that depends on how many sick days I see in my future.

I was able to finish Grand Theft Auto: San Andreas this afternoon. After the credits the game opens up to free-roaming mode. Customize cars, buy houses, take over 'hoods, win the hearts of girlfriends...

I doubt I'll touch it again.

I also, a long time ago, created a list of games I have that I think are overlooked by most people. It's a really short list.

Saturday, March 17, 2007

Finished: Zelda Twilight Princess

When I started playing Twilight Princess, I knew some of the game play would be different. I knew some of the storyline would be different. Weapons. Items. A few characters. But what I didn't expect was exactly how deep the story would go and how much quality and polish would be in the game.

As far as the Zelda series goes, this is it's "Resident Evil 4". It's the latest game in the series to just nail everything right on the head. It doesn't leave you with much to complain about. Your not bored during cut scenes. The mechanics that make the game stand out from it's predecessors work so well you would have thought they were there from the start.

I guess that's what people call a triple-A title. It's a game you tell people about. You buy posters for it. You want to own all a collection of figurines. If I had to revise my top games list, it'd put Zelda: Twilight Princess in the top 6. I think I'll do that tonight.

Tuesday, March 06, 2007

20 Game Endings

Ahh...the games I'll never play. The time I'll never have. The PS3 I'll never own.

Not that this is really ground breaking, because Wikipedia lets anyone write this stuff down about games for everyone to read. But these are the most recent, popular games in town.

I'm not really sure why Guitar Hero is up there. I remember back in the day finishing a game was only really reserved for games with stories.

Tuesday, January 02, 2007

Finished: LEGO Star Wars II

100% complete.

That 3,840 stud multiplier in the theater is freakin' awesome (we've already got 1 billion studs). So is the 180 Xbox Live Achievement points.

41 hours of play with Nicole and this thing is ready to be put to bed. I never want to see this game again. Ever.

Wednesday, November 15, 2006

Finished: Gears of War

I can't believe I finished the game this quickly. I'm not sure how much time it took, but I started playing on Saturday and finished Tuesday night. I ate the game up.

A quick review? This game is like Black and Halo 2 put together with a touch of Splinter Cell.

I think a huge plus factor, again, was the lack of load times and cut scenes. I just kept playing and playing because I never had any real visual cues that a chapter had ended and another one started. It would be like reading a book with no chapters, you'd wouldn't quit until you got tired and fell asleep. The action is almost non-stop. There are few times where you find yourself walking down sections of map where absolutely nothing happens. But I think that was intentional. It did help set the mood. In a factory setting, Wretches would be climbing in the ceiling and under the floors and bang on doors make noises to creep you out. In the Locust hive caves, steam vents would burst and rocks would fall. I wouldn't quite say it was on Resident Evil 4's level, but I did jump in my skin once or twice. There is always something to make you not put the controller down. I did notice that whenever the characters used their radios, they would be forced to walk slow. I'll assume that's where they hid the loading. Faux cut-scenes. Nice.

Graphically, this game is gorgeous. It's like playing a pre-rendered movie. Things were, at some times, a little too shiny though. And some shadows, especially on the character's faces where a little patchy. But zoom up on a COG's muscles and you can see skin texture and veins. Actually you can see it far away as well because the engine never layers the textures as you get closer to save memory. And there is no texture drop-in as you quickly spin around a corner and take off down the road.

The sound was probably the biggest issue technically. There were a lot of times I could hear someone talking, usually a Locust, and they would be no where to be seen. And I mean loud like right-next-to-you loud. It was usually a dead give away I was either coming up on them or they were following me. And this problem must have carried through to the collision detection because I once, just once, shot a guy standing on the other side of a doorway. His gun poked through and that was last "poking" he ever did, if you know what I mean.

Of course you don't.

And again, like in Splinter Cell, I got so caught up in the game that I would black out on parts of the story. The last level takes place on a train and I had no idea why I was there and what the point of the mission was. I really should have remembered in GoW because I felt the game was so short. But dying a lot in a few sections must have been long enough to forget with my short memory. I know one thing, trying to figure out how to kill the last boss made me remember that opening dialogue from the Ops character. I know I have to "dump the data". Shut up about it already and tell me how to kill that big ass Locust! I don't think cut-scenes would have helped, just have the characters talk about it the mission more while they run around in the non-action places. If we want games to be more theatrical, let the characters talk a little more (just don't do it a lot of you keep dying in the same section, note above).

The last level was probably the most difficult part of the game. It was really the only time in the game that they gave you something specific to do but didn't say you had to or could kill the big ass dude guarding it. I must have died 25 times trying to figure that very last section out. There was so much going on that you had to test out lots of things to figure out what you needed to do. But it also felt really old-school. Something that was so hard to do that once you did it you were immediately surprised (and proud).

As for the controls, well, they could use a bit of touch up. After seeing how easy it is to use cover in Rainbow 6: Vegas, using the A button to get behind cover feels cumbersome and tacky. Having to hold down the left trigger in R6, it made it feel tense and sweaty like being behind cover should be. The A button had moments when it wouldn't work. You had to be just at the right place at the right speed to use cover quickly. And then there is the way you could run up to cover and hit A about 10ft back and you slide up to the cover faster than you were running. Handy? Oh yes! Makes sense? Not really. A barrel roll up to cover doesn't work, but sliding does?

And the weapons could have been mapped to the buttons a little better. Changing guns is fine to have mapped to the d-pad, but grenades should always be a secondary button somewhere. I never used the left bumper for locating my guys (a crappy directional circle with no distance indication). Put the grenades there. Because half the time my team would just heal themselves miraculously and I wouldn't have to bother with doing it myself. Halo must have spoiled me with always available grenades.

But now that I'm done, I'll definetly go back and give the harder settings a try and try to find more of the dog tags. I've only got 12 of 30, so they must be really well hidden. I also started playing multiplayer last night and immediately found a good crew. Hopefully I have some friend requests waiting for me at home and we start up again. First impressions are that people tend to play it like Halo. But using the game's duck and cover mechanics should prove pretty beneficial. Though I'll still probably suck balls.

Tuesday, October 31, 2006

Finished: Splinter Cell CT

There aren't many games that after I finish I don't watch the credits until the end and Splinter Cell was gladly not one of them.

I had a hard time through out the game keeping track of the story only because I had to take so long playing the levels...sometimes days not counting weeks of break in between playing.

This was a good game. It had it's gameplay flaws, but I don't know where I've ever seen a sneak system perfected. Hiding in shadows two feet from a guy is a little unbelievable, but it did make for some pretty intense moments...moments when I wanted to throat punch a guy right in front of two others right behind him.

That may also be why I took so long.

But now I'm ready to get on back to some Need for Speed Underground 1 and 2. Throw a little Full Spectrum Warrior in there just to keep the guns blazin' and I'm golden.

Thursday, August 17, 2006

Finished: Shadow of the Colossus

All I can say is wow. 14+ hours after putting that disk in, there was no way I wasn't going to finish this game. It basically came down to a colossi a day habit. There's just not much I can say about this game that playing it won't make you appreciate exponentially. But I can say this:

21 - Shadow of the Colossus - PS2

16 giant bosses stand between you and resurrecting your dead girlfriend. A sword. A bow and arrow. A black horse. Go for it.
. So it's a top 21 list now.

Thursday, December 01, 2005

Resident Evil 4 (GCN): The Final Verdict

Twenty hours, thirty-three minutes and eight seconds of some of the best survival horror gaming I have ever played. I don't think I would ever be able to say enough about this game.

Great controls, fantastic un-prerendered graphics, perfect horrifying sounds and voices (though the voice actors that actually spoke could have used a lesson in realism)...I couldn't have asked for any more.

The last couple of chapters, say around 4.1 or so, is where the game really started to shine. You got away from the constant shotgun blasting (which never really got dull. Hello! Shotgun!!) and into some real dark, creepy places. I got completely drawn into the enviornment because I wasn't so trigger happy shooting up the infected. I jumped a couple of times walking around the hospital/lab facility area.

The game was never too difficult and when it was a little easy you just got preoccupied looking at the beatiful graphics and sounds. The controls never really got in the way and getting rid of the tape saves helped you stay in focus on playing through the game without consequences of stupid actions (on my part of course). The game never got in the way of the gameplay.

So, this game goes down in my history of not only a game I actually finished (and in okay time), but one of the best I've ever played. Kudos Capcom!