Flickr Video Game Photo Mode @ 1,000 Pictures!
Well, almost.
http://www.flickr.com/groups/500940@N20/
Life with a little bit of time to game.
Well, almost.
Posted by
JN
at
11/17/2009 04:53:00 PM
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I thought it would be a good idea to add some pictures to the site. Of course, we don't take any pictures of video game culture or events or press briefings or anything like that, but the world does.
So at the top of the site I posted a Flickr RSS feed that searches for the latest pictures on Flickr posted with the tag "video games". That's it. Simple.
I hope to see some interesting photos show up there and pray that nothing not work safe doesn't stay up there too long.
Posted by
JN
at
7/28/2009 09:09:00 PM
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Games take on a whole new experience when you play them online with your friends. I'm not just talking about getting in a random group with people that maybe you've even met before playing other games, I'm talking about your buds from high school that you don't see very often in person anymore. Those guys that always had your back in the real world, now getting your back virtually against hoards of zombies, having a great time, laughing it up, reliving the old years.
Tonight, one of those buds was my wife, sitting in the same room with me split screen with my friends. Probably one of the best nights online together we've ever had.
Video games have truly transcended they're socially inept colorings and gone way, way outside the lines.
Posted by
JN
at
5/04/2009 11:01:00 PM
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While the idea of PC gaming's barriers to entry (expensive graphics cards mainly) going away with the invention of the OnLive service, as well as a host of other pretty ingenious features like being able to pick up where you left off from any computer with out moving save files around, it does beg to question how all this will end up in the real world.
One of the features that OnLive promises is hi-defintion gaming on any console through the use of the servers that have embedded graphics processing chips. While they not only process the game data, they also handle rendering the graphics, something your computer used to have to do client side. But it only works if you have around 5MBps download speeds from your ISP. I do subscribe to Comcast for internet and I can tell you that I rarely get 5MBps speeds for my 6MBps subscription service. Tonight I tried a few download tests and got a couple 4.7MBps, a 5.2MBps and a 3.5MBps all using DLSReports.com. I have a feeling that if your computer's connection doesn't maintain the required bandwidth, your session could be topped out at the lowly S-Video-level graphics, a 480p resolution.
Secondly, a lot of ISPs like Comcast have started capping bandwidth since the days of online video services like Netflix have started eating up a lot of precious wire capacity. A game on a DVD can be as big as 7GBs. Assuming that you access everything on the disk once, that's around 7-9 GBs worth of data. In the real world of games, you play levels over, race tracks over and over and over, play online matches even more. The amount of data that an Xbox reads and re-reads off of a disk over a gamer's interest in the game must be pretty substantial. Comcast's monthly cap is at a beefy 250GBs, so that's about 45 fully packed games. But you throw in normal internet usage (we're on our laptops quite a bit during the evenings and weekends), Netflix streaming, our Vonage internet based phone service and whatever else we use the interwebs for and I wouldn't be surprised if quite a few people out there get cut off and are unable to use the service (or their phone) for a couple days. 5MBps will eat up 250,000MB pretty fast when your talking about hours of gaming a day (347MB per day).
Right now, even Wikipedia's criticism section on OnLive is not making the company look very good. Extraordinary promises. Smoke and mirrors public presentation. Little information on their website. I want this product so bad and everything they claim to be so true. I'm still keeping my hopes up despite all the turbulence they are stirring up in the tech/gaming community.
Posted by
JN
at
3/26/2009 10:27:00 PM
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Posted by
Brian
at
11/17/2008 03:22:00 PM
1 comments
Labels: achievement, culture, dislikes, gamerscore, gaming, Microsoft, next generation, online
What a bust. Here's my Twitter for the evening (in reverse chron):
thrustinj: looking for Wii Mario Kart friends. Send me your friend codes! less than 5 seconds ago from webAbout 30 people ended up showing up during the last 15 minutes before midnight. The store guy had a few Mario Christmas ornaments to give out as prizes, but he couldn't think up 3 "Nintendo related" questions, so he randomly threw them out to the sparsely populated queue. Yeah, we're all going to jump around like a bunch of wedding idiots. Then he told us that he had a list of upcoming Wii releases and told us that he highly recommended the new Facebreaker boxing game. I know he's never played it. So why is he recommending it. Stupid.
thrustinj: on my way home. 38 minutes ago from txt
thrustinj: happy the employees finally got back to the store. I'm still the only one here. No one love Mario Kart? about 2 hours ago from txt
thrustinj: so bored. But I'm watching a father and son panic about why the store isn't open yet. about 2 hours ago from txt
thrustinj: still the only one here. At least in hiding in my car. about 2 hours ago from txt
thrustinj: feeling Mario Kart doesn't need a launch like this. And why didn't I bring my DS? about 2 hours ago from txt
thrustinj: watching two guys with a big box walk into Gamestop. Mii thinks it's Mario Kart for the midnight release. about 2 hours ago from txt
Posted by
JN
at
4/27/2008 01:14:00 AM
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I know that sub-cultures can generate a lot of weird memes. The internet one is proud to present to you the "z", the "N" and the "x" suffixes and whole word replacements. It's a general eye sore of a website name, but as your mother once taught you, don't judge a book by it's cover"z".
What GamezNFlix.com does offer is a 9 buck video game rental plan, cutting GameFly.com by almost half. And since Blockbuster's 5-day rentals are $8.00 a peice, I'll gladly consider joining GNF.
Actually, I'm really considering it. Besides the fact that you can rent PS1 games on there for twice what you could own them for, it's really the fact that they've gone that extra mile to do so. The advertising is sort of big, but interesting. I haven't read much of their reviews or watched any of their video reviews, but I'll give it a look over before I subscribe and then realize how big of a douchebag they really are.
Posted by
JN
at
2/04/2008 01:32:00 PM
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comments
I'm pretty happy to wrap this game up. It gave me just enough of a taste of maddening challenge to feel relieved that it's over. I'm not left wondering what all the fuss is about, nor am I so exhausted that I have nothing to say about the game. I beat the game on the hardest mode, veteran, and with the exception of one ridiculous level, and I think that it was the perfect challenge for me.
I'll keep playing the game online until I max out my profile. I don't quite understand what people are getting out of this "prestige" mode. It doesn't serve any purpose online other than to get you a different unattainable rank. But the price, resetting just about all your unlocked items and challenges, is too heavy for me. As little time as I do play the game, I need something to remind me of all the time I put into it.
It's like why I enjoy games that have a running clock of how many hours you put into beating it. Gamers really don't have anything to show for their hard work to the real world outside our game rooms, so any tangible, programmed measurement is welcome. If it were a total of pink bunnies in a flower basket, I'd be sure to tell you I had gotten all 55 of those furry bastards and even that I'd named the last one Willie, the name of that kid who I got into a butter fight with in elementary school.
I got him now.
Posted by
JN
at
2/03/2008 11:51:00 PM
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comments
Labels: call of duty, culture, finished, online, xbox live
That was fun. Make your own here.
Posted by
JN
at
11/06/2007 10:20:00 PM
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comments
Labels: achievement, funny, online
I finally got around to posting up pictures of my game room. But it's been like pulling teeth to get anyone else too.
It's weird to say that I'm so proud of this, but it's like my chronological life after my mom stopped keeping and collecting all those mementos from things I did in that big scrap book. And it took a lot of time and effort to track down all the games I stupidly sold as a kid when I needed money for other games.
*Note to self: never let offspring sell anything.
http://www.flickr.com/groups/530462@N21/
The other Flickr group I started, Video Game Photo Mode, was a little more popular, but it's leveled off now.
Posted by
JN
at
10/16/2007 10:18:00 PM
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comments
Labels: collecting, free, online, photos, website
For the most part, I've thought that online gaming (whether it be PC or console) was inevitable as a feature in new games. Consoles are all now online and we finally have the ability to play against people across the globe. Computer gamers have almost always had this, but since I'm not a PC gamer, this is still a relatively new world that has just been discovered.
The Sega Dreamcast was the first console to go online full-tilt, followed by the PS2 and the original Xbox. But it wasn't until the hi-def generation of consoles came out that developers started really marketing online features and weaving it into every aspect of their consoles and games. Not only can you play games online now, but you can buy small, sub-$15 games, surf the internet, download new game demos, buy episodes of tv shows and even rent hi-def movies.
Wow. That's like 5 more Intrinsic Values articles right there. Way to layout my writing schedule!
But most recently, I found voice chatting to be more than just for yelling back at those 11-year-olds to quiet down. On a personal note, my cousin whom I've only really known through instant messaging, recently got an Xbox 360 and a Live account. We've been talking online for a few years now, but this is really the first time we've really been able to hang out and do something we both share in common.
Of course, I wouldn't suggest telling all of your estranged friends and family members to get a 360 just so you can recoup those long lost relationships, but as far as things to expect when buying video games, connecting with a distant cousin isn't something they bullet on the packaging. But it is a cool bonus.
It's also been really nice to play games with people and chat about something other than the game your playing. I've heard people talking with their friends in games about just about everything (which is good and sometimes bad). When you get in a game like that, the atmosphere is more relaxed and you feel like your sitting at a restaurant talking over dinner. It completely changes the dynamic of online gaming. It becomes the hobby that you enjoy alone instead of an adrenaline pumped frag fest that it can usually be.
Also, you can really consider this to be a really cheap form of world wide communication. For $50 a year, you can chat with anyone who has a 360. Of course that doesn't count the cost of internet and the $350 console, but you get the idea.
Posted by
JN
at
10/14/2007 12:04:00 PM
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comments
Labels: intrinsic values, Live, online
I played the Stuntman: Ignition demo a few weeks ago on Xbox Live and I was pretty impressed.
Today on IGN they reviewed the game's Constructor function. A set of challenges that you must win by placing elements on the movie set to complete the scene. If your scene involves getting over a river, you must use the set props you have to achieve the scene. A ramp might be the best application.
Here's the best part: there are two modes. Stunt Director has you strategically placing a limited number of props to achieve a scene in a movie. It's a sort of logic puzzle that involves blowing things up and looking cool.
The second mode is a free-style, sandbox arena that lets you do whatever you want with an unlimited number of props. Set up the most insane course with the most insane stunts and then go at it. Put cameras anywhere you want to catch footage as the car comes by, then post your movie online for other people to see.
I have to admit, I was thinking about the game as a used purchase, but with this new level of interactivity, I might have to buy it right when it comes out.
Here is some footage of the Constructor level.
Posted by
JN
at
8/10/2007 11:42:00 AM
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comments
Labels: future games, new games, online, website
I'm definetly checking this out more closely this holiday vacation. I'm bound to find one that is not only fun but gets through the filters at work :)
Cosmic Encounters will probably be the first one I check out.
Posted by
JN
at
12/27/2006 02:16:00 PM
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